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Words for the wise from the mouth of a fool. |
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Wednesday, May 08, 2002
"There's a growing realization that more realistic training simulations lead to higher levels of skill attainment for trainees, but current training games are more concerned with eye-catching graphics than with modeling real human behavior," said Silverman, professor of systems engineering and computer and information science at Penn. "Our goal is to build in factors like fatigue, stress, personal values, emotion and cultural influences." Someone who works for Lionhead? No, it's someone working for the military. It makes me wonder if some of the time spent at cloistered industry events like GDC might be better spent at seminars that might encourage cross-discipline growth--like the Computer-Generated Forces and Behavioral Representation Conference, for example.
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