Welcome to the Funlab!
Some of you may not know who I am: Some of you are Internet nomads who somehow stumbled across an empty WordPress blog and have been waiting for it to go live; you puzzle me, but I respect your cunning, patience, and determination. A couple of you are far-future technoarcheologists, learning about our time by decoding slight variations in the cosmic background radiation; for you, a note: if you have access to a time machine, I will buy you dinner if you’ll tell me about your work, because it sounds awesome. Finally, a very few of you are domestic animals who have never truly understood humanity, but are going to give it a try by reading a randomly-selected blog, starting with the earliest post you find in its archives; to you I say who’s a good boy? you’re a good boy, yes you are!
My name is Seth Johnson. I’m a writer and game designer living just outside Seattle, Washington. I’ve written all kinds of things and designed all kinds of games; you can read about them up at the root of this website at www.inkslinger.org. My current day job is at Smith & Tinker, where I’m one of a team of designers working on a project that should go public Any Day Now.
My first blog was Ober Dicta, where I occasionally wrote entries, but more often ended up linkblogging. These days, my urge to share the cool things I run across while travelling the web and drinking from a firehose-like collection of RSS feeds is fulfilled by the Funfeed over on the right edge of this page, just beneath my Xbox Gamertag (currently hinting at the amazing amount of time I spent playing A Kingdom for Keflings while sick a couple weeks back, a fun game I might write about soon.) You can read the Funfeed in full-article form at the Google Reader Shared Items page that Google Reader nicely auto-generates for me. It even generates a Funfeed RSS feed that you can subscribe to.
The Funfeed reflects the wider scope of my interests and curiosities. The Funlab itself, though, will focus on the topics of my vocation and avocations–writing and game design, reading and playing games, being creative and having fun. Of course, looked at in that last and most general sense, the Funlab may turn out to be a bigger place than I planned.
Let’s find out.