If you’re looking to meet and talk with your favorite game designer, there’s no better place than Gen Con, probably the best hunting ground in the world short of Essen. If you’re looking to meet and talk with me in particular, I’m going to make it even easier by telling you where you can make sure our paths cross.
Thursday, 1:00 PM: Intelligent Design: Evolution of Rules
As a game goes through more than one edition, or even more than one printing, the rules evolve away from the originals. Our panel of industry pros talk about how to keep the rules changing for the better.
If you want to hear me talk about the evolution of the HeroClix rules, come on by. Also on the panel are Tim Kask (the first employee of TSR!) and Lew Pulsipher, the designer of the classic board game “Brittania”, so I’ll be the young turk(!) on the panel.
Friday, 10:00 AM: Playing with Other People’s Toys: Licensed Games
Making a game based on your favorite movie or comic book can be a process with both pleasures and pitfalls. Designers of games based on TV, novels, toys and even other games tell their tales.
Odds are that I, Matt Forbeck, and Mitch Gittleman have worked with your favorite at some point, and this panel should be a mix of the fun of working with them and something akin to the scene in Jaws where Quint and Hooper are comparing scars.
Friday, 1:00 PM: Game Development from Prototype to Publication
Taking your game from a design to a prototype that you can show to a manufacturer or publish yourself. Join our Industry guests as they discuss the ins and outs!
A full lineup at this panel, where I’ll be joined by Eric Lang, Paul Peterson, Devin Low and Jeff Quick. I have plenty to share, but I also can’t wait to hear what the other designers on the panel have to say.
Saturday, 3:00 PM: Time Management for Creatives
How to get the most bang for your buck out of your 168 hours a week, as well as sleep and pay the bills.
I’ll have tips, Stan! will have tricks, and the uber-productive father-of-five Matt Forbeck will give us all his secrets or the panel and audience will eat his brain to steal his power. You don’t want to miss that.
Outside of those panels I’ll be showing my wife around her first Gen Con and we’ll probably slip away to play a few games, but you also have a good chance of catching up with me at any of the following places, which I tend to visit regularly:
- The WizKids tournament area
- The Green Ronin booth
- The Lone Wolf booth, where you can join me in asking Jon Leitheusser about the cool mobile versions of Hero Lab.
- The Calliope Games booth, where I like to hang out and teach people to play Double Double Dominoes
See you in Indy!
It’s very cool to see that Double Double Dominoes has been given the “Major Fun Award” by Major Fun!
It’s even better to see them enjoy the dual layers we designed into the game–one for kids, and one for adults, trying to make sure that both could have fun at the same time:
Your beyond school-age folk will find it a sweet filler-type game – nothing to get too serious about, but interesting enough to keep your attention all the way to the end. Your kid-like people will have just as much fun. Racing around a track will keep them focused, raking in bonus points will keep them smug, while you can concentrate your superior powers on the hunt for the highest possible score in a single play.
Another great review of Double Double Dominoes, this time over on WIRED’s Geek Dad blog, giving it not just a rating of “excellent”, but “excellent excellent”! (Joyful typo or uncontrollable ebullience, I like it either way.)
It’s really great to see the game getting out on game tables, and seeing people key into the simplicity of the game and the twists that double dominoes and the scoring track provide to give it some extra fun!
Father Geek has posted a great review of my board game Double Double Dominoes, giving the game four out of five stars. The review is a great breakdown of the skills a board game can teach kids while they have fun…along with a great demonstration of the way kids will add their own fun to pretty much any game, like the awesome and not-to-be-missed domino goggles!