If you’re reading the Funlab you probably know most or all of this already, but HeroClix World asked me to write up a short article on what I’ve been up to since leaving WizKids.
It’s only when I stop to write up a summary like that that I realize how busy I’ve been. I really do deserve a nap. But first, there’s that deadline to attend to…
My first novel Prank Week is on shelves!
While my main gig when I worked at Smith & Tinker on Nanovor was game design, I was always happy to help the company’s crack editorial staff brainstorm about the game’s story–and chip in with a bit of writing when needed. Over a couple years, I ended up writing some material for the website, scripting an episode of the Nanovor animated series with J.C. Hutchins, helping plot the Nanovor graphic novel, and writing the stories and scripts for the Nanovor Solo Battle packs.
I also got involved with the group at Smith & Tinker putting together the Nanovor Field Guide for Running Press. As we were working on that project, the manuscript was completed for the first Nanovor novel and Running Press asked if we had any ideas for future novels in the series. So I wrote up a number of high concepts for additional adventures involving Nanovor and the Lab Rats of Hanover High, ready to be passed along to potential authors. A few days later, I heard that Running Press and Smith & Tinker liked what they saw in one of my pitches so much that they offered to let me write it.
Inspired by Neil Steinberg’s terrific book If At All Possible, Involve a Cow, the pitch they liked was about an unofficial tradition at Hanover High where the students spend a week pulling practical jokes on one another…and what happens when the Nanovor start developing a sense of humor of their own.
Now you can read that story yourself by buying a copy of Nanovor: Prank Week. Even if you’re not playing Nanovor (and why aren’t you? Go play for free!), you might get a few ideas for pranks to pull on your friends…
One of my favorite books a couple years ago was Green Ronin’s Hobby Games: The 100 Best, a fantastic collection of essays by a great collection of game designers about their favorite games.
So I was honored to be asked to contribute an essay to the followup book: Family Games: The 100 Best, where I get to be part of what is once again a Who’s Who lineup of designers talking about some terrific games.
My pick: the fantastic Reiner Knizia game Lost Cities. As the book nears store shelves, Green Ronin has released the lineup of authors and the games they’re writing about on the page where you can order a copy. I can’t wait until I get my copy so I can do what I did with Hobby Games (and what Jeff Grubb is already doing with the Family Games list)–use the book as a checklist of games I have to play. If their inclusion in the book doesn’t convince you, the essay almost surely will.